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Hecarim
◆ CHAMPION ·FIGHTER·TANK

Hecarim

the Shadow of War

FighterTank
â—† LORE

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

ABILITIES
P
Warpath

Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Q
Rampage

Rampage

28/26/24/22/20 Mana4s Cooldown

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

W
Spirit of Dread

Spirit of Dread

50/55/60/65/70 Mana14s Cooldown

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

E
Devastating Charge

Devastating Charge

60 Mana20/19/18/17/16s Cooldown

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

R
Onslaught of Shadows

Onslaught of Shadows

100 Mana140/120/100s Cooldown

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

â—† INFO
Attack
8/10
Defense
6/10
Magic
4/10
Difficulty
6/10
BASE STATS
Health625 (+106)
HP Regen7.0 (+0.75)
Armor32.0 (+5.5)
Magic Resist32.0 (+2.05)
Attack Damage66.0 (+0.0)
Attack Speed0.625 (+2.5%)
Movement Speed345
Mana280 (+40)

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