Eclipse
MYTHICLethality mythic. Built most by Zed, Sett, Camille. Two ability triggers grant +5% MS and a personal shield — a defining mid-game spike for short-trade assassins.
Lethality mythic. Built most by Zed, Sett, Camille. Two ability triggers grant +5% MS and a personal shield — a defining mid-game spike for short-trade assassins.
Lethality mythic. Built most by Zed, Sett, Camille. Two ability triggers grant +5% MS and a personal shield — a defining mid-game spike for short-trade assassins.
AP mythic. Burns enemies over time scaling with their max HP — Cassiopeia and Brand build it 70%+ of games.
ADC mythic. Active dash that fires three bolts at lowest-HP target — Jinx, Tristana, Ezreal mains favorite.
Crit cap unlock. With 60% crit chance you also gain bonus crit damage — third item on every ADC.
+35% to your total AP. Late-game scaling for mages who survived lane.
+12% reduction from basic attacks. Buy into AD-heavy comps; swap to Mercs vs. CC.
+30 tenacity. Default vs. heavy CC; squishy carries snap-pick when an enchanter is on the enemy team.
Standard ADC and AD-mid starter. +3% lifesteal on basics; bought first in 88% of carry games.
Restores 150 HP over 15s. Two per starter in 96% of opening builds.
Pink ward — disables enemy vision in range. Tracked separately in your vision score breakdown.