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Kindred
◆ CHAMPION ·MARKSMAN

Kindred

The Eternal Hunters

Marksman
◆ LORE

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

ABILITIES
P
Mark of the Kindred

Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Q
Dance of Arrows

Dance of Arrows

35 Mana9s Cooldown

Kindred tumbles and shoots up to three arrows at nearby targets.

W
Wolf's Frenzy

Wolf's Frenzy

40 Mana18/17/16/15/14s Cooldown

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

E
Mounting Dread

Mounting Dread

14/12.5/11/9.5/8s Cooldown

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

R
Lamb's Respite

Lamb's Respite

100 Mana160/140/120s Cooldown

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

◆ INFO
Attack
8/10
Defense
2/10
Magic
2/10
Difficulty
4/10
BASE STATS
Health595 (+104)
HP Regen7.0 (+0.55)
Armor29.0 (+4.7)
Magic Resist33.0 (+1.10)
Attack Damage65.0 (+0.0)
Attack Speed0.625 (+3.5%)
Movement Speed325
Mana300 (+35)

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