HOWLING ABYSS
A single lane on a bridge. Random champion each match. KDA inflates, vision drops. The index weights your ARAM games separately.
OVERVIEW
Howling Abyss is a single-lane bridge map used exclusively for ARAM (All Random All Mid). Each player receives a random champion with limited rerolls. There's no laning phase, no jungle, and no macro play. Teams fight constantly over one lane with no way to recall to base. You buy items only on death. Health relics scattered across the map are the only sustain. Games are short, chaotic, and entirely about teamfighting and positioning.
LAYOUT & OBJECTIVES
Two towers per side plus one nexus tower. They fall fast in ARAM. Poke and siege compositions can take them without a full engage.
One per side. Destroying it spawns super minions. In ARAM, an exposed inhibitor usually means the game ends within two minutes.
Spawn periodically at four spots on the bridge. The only source of healing outside of champion abilities, since fountain regen is disabled. Controlling relic timing is the closest thing ARAM has to objective play.
QUEUES PLAYED HERE
The game modes that run on this map. Filter your games by any of these queues.
RECENT CHANGES
Lengths are rounded editorial ranges, not live measurements.