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HA
◆ MAP · 5V5 · 1 QUEUE PLAY HERE

HOWLING ABYSS

A single lane on a bridge. Random champion each match. KDA inflates, vision drops. The index weights your ARAM games separately.

15-20mTYPICAL GAME
LIVESTATUS
1QUEUES
§ 01

OVERVIEW

Howling Abyss is a single-lane bridge map used exclusively for ARAM (All Random All Mid). Each player receives a random champion with limited rerolls. There's no laning phase, no jungle, and no macro play. Teams fight constantly over one lane with no way to recall to base. You buy items only on death. Health relics scattered across the map are the only sustain. Games are short, chaotic, and entirely about teamfighting and positioning.

§ 02

LAYOUT & OBJECTIVES

TOWERS

Two towers per side plus one nexus tower. They fall fast in ARAM. Poke and siege compositions can take them without a full engage.

INHIBITOR

One per side. Destroying it spawns super minions. In ARAM, an exposed inhibitor usually means the game ends within two minutes.

HEALTH RELICS

Spawn periodically at four spots on the bridge. The only source of healing outside of champion abilities, since fountain regen is disabled. Controlling relic timing is the closest thing ARAM has to objective play.

§ 03

QUEUES PLAYED HERE

The game modes that run on this map. Filter your games by any of these queues.

§ 04

RECENT CHANGES

v14.19ARAM champion-specific damage modifiers updated for 12 champions.
v14.9Howling Abyss visual refresh. Terrain textures updated, no gameplay changes.
AT A GLANCE
Team size5v5
Typical length15-20m
StatusLive
Queues1
Objectives3

Lengths are rounded editorial ranges, not live measurements.